Creating 3D environments (modeling, level art)
- Modeling : creation of organic props in Zbrush/3dsMax and integration in the engine
- Level Art : creation and composition of islands with level design and artistic directions/constraints.
(locations in the game: Carribean Sea undiscovered islands, Havana organic area and background, jungles and boat interior composition)
- Modeling : creation of organic props in Zbrush/3dsMax and integration in the engine
- Level Art : creation and composition of islands with level design and artistic directions/constraints.
(locations in the game: Carribean Sea undiscovered islands, Havana organic area and background, jungles and boat interior composition)