Professional Documents
Culture Documents
Cailin O’Connor
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3
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To Jim
Acknowledgments
Imagine you are in a group of ten people. In a minute, you will all be
randomly paired with a partner. At the count of three, without a chance
to talk or communicate in any way, you must dance the tango. If you both
step forward, you’ll collide. If you both step back, you’ll look stupid. If one
of you steps forward, and the other back, you’ll do the dance successfully.
This is an example of a coordination problem—a situation where actors
have similar interests but nonetheless face difficulties in coordinating
their action. Presumably neither you nor your partner really cares which
one of you steps forward and which back, at least not as much as you care
about executing complementary actions. In other words, what you really
care about is coordination.
Now imagine a slightly different scenario. You are in a group of five men
and five women who will each be paired with a partner of the opposite
gender. And again, at the count of three, you dance the tango. This is
another example of a coordination problem, related to the first, but with
an extra element, which is that the group is divided into two observably
different types.
One thing that is immediately obvious about these coordination prob-
lems is that one is easier to solve than the other. In the second case,
just a small amount of information (something like one person shouting
“women step back”!) would be enough to get the entire group coordinat-
ing effectively. If a group can be easily divided into types, and can agree
ahead of time that certain types take certain actions, this eliminates the
need for extensive planning later.
Likewise, one could imagine a scenario where instead of a group of
men and women one was in a group with people of two different races,
or observably different religions, or redheads and brunettes, or tall and
short people, elderly and young people, goths and band geeks. In any of
The Origins of Unfairness: Social Categories and Cultural Evolution. Cailin O'Connor,
Oxford University Press (2019). © Oxford University Press.
DOI: 10.1093/oso/9780198789970.003.0001
2 introduction
these cases the coordination problem is easier to solve because there are
visible traits that the actors can take advantage of when coordinating their
action.
Now imagine a slightly different scenario. You are in a room with ten
really hungry people and five pizzas. Everyone is going to split a pizza
with a random partner. There are many ways to divide the pizza—you
could get one slice and your partner five, or you could each eat three
slices, or you could even decide that one partner will get all the pizza—
and in order to have a peaceful, happy lunch each pair is going to have to
choose a division. This sort of situation is usually referred to as a bargain-
ing problem, but notice that it too demands a sort of social coordination.
No one wants to leave pizza behind, or to argue over the pizza.
One way to avoid squabbles is to decide ahead of time on some division
that everyone will follow. Probably the one that sounds most natural to
you is the 50–50 split. This sounds attractive, of course, because it’s fair.
Everyone gets the same amount of pizza. But there is something else
attractive about this split. Suppose the group instead agrees that everyone
should divide their pizza 80–20. Once random pairing happens, there
then must be further deliberation over who gets 20% and who 80%. This
is because the 80–20 split, unlike the 50–50 one, is asymmetric. In fact,
50–50 is the only symmetric division of pizza available to the group
(assuming they want to eat the whole pizza), and thus the only one that
completely solves the lunch problem ahead of time.
Now once again imagine the same set-up but with five women and five
men, each pair of whom will go on a date. In this case, the group can solve
their problem by agreeing on the 50–50 split, but they can also solve their
problem by agreeing that each woman gets 80% and each man 20% of
the pizza once pairings are made. The addition of gender here means that
one single decision is enough to coordinate on an inequitable division in
a way that wasn’t possible for a uniform group.
• • •
Humans continually face real coordination problems. Consider, for
example, division of labor. Dividing labor in an organized way is crucial
to the success of human groups. Households where everyone cleans
and no one cooks are unsuccessful, as are societies where everyone is
a soldier and no one is a farmer. Just like the silly dancing problem
introduction 3
0.1 Overview
The body of the book, as mentioned, is divided into two parts.
Part I, which includes Chapters 1 through 4, focuses on coordination,
and, in particular, the case of gendered division of labor. Part II, including
Chapters 5 through 7, shifts gears to focus on inequitable divisions of
6 introduction
power asymmetries, like those that emerge in Part I of the book, can trans-
late to advantages for a powerful group. Furthermore, these advantages
can persist in conditions where winning one bargaining contest impacts
the power of a social group and improves their chances of winning future
bargaining contests. In other words, they can compound. In Chapter 6,
I focus on asymmetries in learning environments (rather than power)
and the role they play in the emergence of inequity. I show how minority
status in particular can lead to disadvantage as a result of the different
learning environments that minority and majority members tend to
inhabit. In addition, at the end of this chapter, I consider the role of power
and learning asymmetries in intersectional populations. Throughout, I
highlight how little is needed to generate inequity of a pernicious sort
between social groups.
Chapter 7 extends this analysis to ask: what happens once inequitable
bargaining conventions arise in a social group? In particular, does dis-
crimination lead the oppressed to avoid their oppressors? To address this
question, I look at network models, which explicitly represent interactive
structures between individuals. As will become clear, discrimination can
lead to segregation. Those who suffer discrimination from out-group
members tend to choose in-group members to interact with instead.
Though, as I will illustrate, when one group has advantages with respect
to resources and power, a disadvantaged group will sometimes tolerate
discrimination to gain access to those resources.
Chapter 8 models in greater depth a particular case of interest to
economists and sociologists—the emergence of household division of
labor and household bargaining. The models address how inequity can
emerge in the household, and also why certain patterns of coordination
are likely to arise. In doing this, I draw on both parts of the book, and
show how the different sorts of inequity addressed in Part I and Part II
can interrelate. This exploration leads into the final chapter where I
focus on changing inequitable social patterns of bargaining. In particular,
I use the cultural evolutionary framework developed in the book to
ground a discussion of the conditions that facilitate or hinder norm
change. As I point out, social dynamical patterns may mean that we
are thinking about such change in the wrong way. Instead of concep-
tualizing inequity as a social ill to solve, a more fruitful approach will
treat inequity as a continuing process, requiring continuing effort to
counteract it.
8 introduction
appeal to payoffs while abstracting away from the details of the mechanistic interactions that
explanation and models of cultural evolution 9
actually drive evolution are still useful. These models capture what we might describe as core
causes of evolutionary progress.
3 See also, for example, Nersessian (1999); O’Connor and Weatherall (2016).
4 Cultural attraction theorists accuse those using population biology-type models of
trying to fit the square peg of cultural evolution into the round hole of biological evolution.
In response, cultural attraction theory is accused of circular reasoning. Evolutionary game
theorists are criticized for over-simplification, while accusing others of building models that
lack causal transparency.
10 introduction
this book focuses on include things like gendered division of labor, racial
bias, and norm emergence in the workforce. These behaviors are the result
of many processes. They are shaped by (at least) rational (and not so
rational) decision-making, individual learning as a result of past events,
social learning from successful or prominent social models, parent-to-
offspring cultural transmission, and peer-to-peer transmission. In other
words, the real processes shaping these behaviors are massively complex,
and essentially unmodelable in their full detail. Rather than trying to
pull these processes apart, I will focus on a simple change process that
captures some of what happens—especially adaptive changes—in many
of these individual processes. It will not be a perfect representation, but
it can provide understanding while doing well enough. This method
reflects a choice to elevate causal transparency, simplicity, and tractable
explanation over complexity and accuracy. Philosophers of modeling
have argued that models must always trade off desiderata, and this work
is no different (Weisberg, 2012).
One might ask: why use models at all? Why not stick to empirical
data in exploring these issues? Stewart (2010), in a paper modeling the
emergence of racial inequity, compellingly justifies the use of models in
this sort of case. Gender norms and norms of inequity emerge in the
context of dynamical, human interaction. Empirical results gathered at
a single time will fail to capture these interactions. Even if we wanted to
gather dynamical data on the emergence of broad social conventions and
norms, this data is often removed from us in time. Also, it often involves
countless interactions across many, many social actors. In short, it is not
practical to gain a full understanding of the dynamics of the emergence
of conventions and norms in human society via empirical means. Models
can fill the gap. There is something more to say, applying specifically to
cases where social interventions are called for (as in the topics studied
here). Social interventions are costly in terms of time and effort. They also
pose a risk when they impact the lives of those involved. Models present
a way to study counterfactual dependencies in the social realm with
minimal risk, and relatively little cost. They can then be used to direct
further empirical study that is well grounded in theoretical prediction.5
5
Thanks to Liam K. Bright for pulling out this role for the models in this book.
1
Gender, Coordination
Problems, and Coordination
Games
Women in the Ashante tribe of West Africa make pottery to be used day to
day for cooking and storing food. Men, on the other hand, are responsible
for woodworking. In the Hadza tribe, men tend to hunt meat, while
women focus on the acquisition of vegetables. In the United States during
the 1960s, women were primarily responsible for preparing breakfast,
while men did the lawn care.
These patterns are part of what is referred to in humans as the gendered
division of labor. Across all observed societies, it is the case that men and
women have, at least to some degree, divided labor between them. This
creates an explanandum for social scientists—why do we see such pat-
terns? It isn’t as if human groups had to arrange themselves in such a way.
Labor could have been divided by individual preferences or strengths. Or
labor could be undivided, so that each individual does a bit of whatever
job needs doing. This has led to questions like: do men and women have
different innate preferences that cause them to naturally choose different
jobs? Is there a cultural function fulfilled by this division of labor?
Part I of this book will illustrate (among other things) how social cat-
egories, like gender, can break symmetry in certain sorts of coordination
situations, and so allow groups with categories to coordinate better than
groups without them. Because of this functionality, as I will argue, cultural
evolution has taken advantage of social categories, shaping many of our
conventions around them. In order to tell this story, I’m going to make
use of gendered division of labor as a key case. This is, in part, because
The Origins of Unfairness: Social Categories and Cultural Evolution. Cailin O'Connor,
Oxford University Press (2019). © Oxford University Press.
DOI: 10.1093/oso/9780198789970.003.0002
14 gender, coordination problems and games
who steps forward, and who back? Division of labor, as it turns out, is
just such a problem. Actors have to decide who will do which of several
complementary actions. This will set the stage for the next two chapters,
which will explore how social categories like gender can provide a means
of symmetry breaking in these sorts of cases.
of gender, and introduces what she calls a pragmatic definition—one that is useful for
positive social change.
16 gender, coordination problems and games
2 Butler (2011a) argues that sex should be understood “no longer as a bodily given
on which the construction of gender is artificially imposed, but as a cultural norm which
governs the materialization of bodies” (xi).
3 Additionally, in some societies, there are more than two sex categories. For example,
some societies have a third category consisting of biological males who are socially like
women, such as hijras in India and some Native American two-spirit people. Other African
and Native American societies have third categories for biological females who behave like
men by taking the social responsibilities of fathers and husbands (Martin and Voorhies,
1975; Blackwood, 1984; Williams, 1992; Thomas et al., 1997).
gender and gendered division of labor 17
4 Evidence discussed in Gibbons (2011) also suggests that this division of labor by gender
in humans is ancient.
5 Even activities like big game hunting, though, are sometimes performed by women
some societies, though it has been subsequently pointed out that many
of these activities, when more carefully parsed, consist of sub-activities
that are divided by gender.6 Subsequent research reports similar findings.
Costin (2001), for example, looks at the manufacture of crafts for trade
and sale and finds a substantial division of labor by gender though great
variety cross-culturally in who makes what. The key observation here
is that for a wide swath of activities, while each group divides them
by gender, there is variability across groups as to which gender does
the job.
In modern societies, like more traditional ones, household labor also
tends to be divided by gender (Blood and Wolfe, 1960; Thrall, 1978;
Pinch and Storey, 1992; Bott and Spillius, 2014). In a classic study Blood
and Wolfe (1960) surveyed families and asked who performed which of
eight household tasks. They found a significant division of household
labor with some tasks usually performed by the husband (repairs, lawn
care, shoveling snow) and some usually performed by the wife (cooking
breakfast, cleaning the living room, and doing dishes), and a few that were
performed by either gender (paying bills and buying groceries). Thrall
(1978), in looking at household division of labor that included children
as well as adults, found that only 20% of the tasks they considered did not
fall largely to one gender or another.
Some have attempted to explain these divisions via appeal to innate
sex differences in humans (as we will discuss in Chapter 4), though the
massive cross-cultural variation in patterns of division of labor presses
against such an explanation. A more promising line of explanation in
game theory appeals to strategic aspects of coordination (Becker, 1981).
The framework I will now begin to develop is in line with this second
sort of explanation, though it takes a bigger-picture approach to the role
of social categories and coordination, and emphasizes the importance of
cultural evolution to understanding these phenomena. Let’s get started
by delving into the sort of strategic situation where social categories like
gender can improve outcomes—coordination problems.
6 Costin (2001) gives a few examples. “Among the Ashante in west Africa, women
produced utilitarian domestic pottery for sale in the marketplace, while men produced ritual
ceramic vessels on order for elite patrons” (2). Here pottery-making would count as one
technological activity, but we can see that classifying this culture as one where men and
women both make pottery misses an important division of labor.
coordination problems 19
7 A similar point can be made about traditional households and groups if we substitute
same role. Now, though, these roles specify not a particular behavior, but
a pattern of behavior (i.e. making the decisions, rather than driving on
the left side of the road).8,9
One last category of complementary coordination problem we’ll
address, which will become particularly important in Part II of the book,
involves the division of resources. Whenever humans jointly produce
resources, or whenever they otherwise obtain sharable resources, they
must decide who will get what. These problems have a complementary
coordination character because in order to successfully divide resources,
actors must have compatible expectations or demands for what they
receive. We cannot both take home 60% of a carrot harvest. If our
company earns fifty thousand dollars in surplus this year, we cannot
each take home 30k. When two actors form a household, if they jointly
take too much free time (arguably a precious resource) the outcome will
be credit card debt and a pile of dirty dishes. Traditionally, these sorts
of resource division cases have fallen under the heading of “bargaining”
rather than that of “coordination,” and they are usually represented by
a bargaining game. I will wait until Chapter 5 to introduce models that
specifically represent this sort of complementary coordination.
Lewis (1969), in his famous work on convention, calls the differences
between correlative and complementary coordination problems “spuri-
ous” (10). As he points out, by redefining behaviors in a coordination
game, one can go from one type of problem to the other. For instance,
Lewis describes a real-world coordination problem he encountered while
living in Oberlin, Ohio. All phone calls in the town were automati-
cally cut off after three minutes. The coordination problem here was
to determine which party would call back. This, on first glance, looks
8 Notice that in the tango, the two partners must both know who will perform which
of the two basic versions of the steps (the one that starts by going forward or the one that
starts by going back). They also must select one partner to lead. Since there is no preset
choreography for the entire dance, if both dancers try to lead, they will fail to coordinate,
and ditto if they both try to follow. Both sorts of divisions are crucial for coordination in
human groups.
9 Millikan (2005) distinguishes what she calls “leader–follower” conventions from other
sorts of conventions. These are conventions where one actor observably takes the leadership
part of an established convention, and the other actor is then able to take up the follower role
and coordinate. These are distinct from the types of problems just described, because they
involve rigid, or semi-rigid behaviors that actors simply figure out how to divide via a leader–
follower distinction. I refer here to flexible behaviors where the problem is to determine who
will be the leader in general.
22 gender, coordination problems and games
like a complementary problem—one actor must call and the other must
not in order to be successful. As Lewis argues, though, one can instead
think of the possible actions here not as “call back” and “wait,” but as
“call back if one is the original caller” and “call back if one is not the
original caller.” On this rebranding, a solution to the problem entails
everyone taking the same action. As will become clear, this redescription
of the problem is only available if there is some way to break symmetry
between the two actors—some extra information available to determine
who does what. (In his case, that asymmetry is provided by the fact that
one person must always be the caller and the other receive the call.) For
this reason, Lewis is overlooking a key difference between these sorts of
problems. The restatement is only possible in some cases, and how to
make a complementary problem a correlative one is a thorny topic in its
own right.
11 Schelling (1960), in his seminal work on coordination, has something similar in mind
naling, makes a point relevant to distinguishing between these sorts of conventions. As she
observes, if we look at different cases where signals “might have been otherwise” (the usual
bare requirement for conventionality), some of these are easy to change now (like language),
and others very hard (like bacterial signals). The sense of “could have been otherwise” in the
latter cases appeals to deep evolutionary counterfactuals.
24 gender, coordination problems and games
broadly defined. This is not a careful definition, but the goal of this book
is not to provide an analysis of convention. The claim here, note, is not
that every convention is a solution to a coordination problem. We will
simply focus on a particular set of conventions that are.13
I would like to draw a few distinctions that will be useful later. The first
distinction is between solutions to coordination problems that consist
in behavioral regularities, on the one hand, and such solutions that
have obtained normative force. Conventions, on the definition here,
need not carry normative force. If bacteria have evolved a chemical
signal that solves a coordination problem, this constitutes a convention.
It should be obvious that if some bacterium fails to send this signal,
the other bacteria will not shun or punish the dissenter, and there will
be no expectations that something different should have happened. In
human groups, on the other hand, conventional solutions to coordination
problems often also constitute norms in the sense that members of
the population feel that they themselves and others ought to act in a
particular way.14
Arguably, most human conventions acquire some sort of normative
force, and previous authors have argued that this is always the case.
Gilbert (1992), for example, argues that conventions are norms because
they consist in joint acceptance that a group ought to behave in a certain
way. On the definition from Lewis (1969, 97) conventions are norms
because one will be going against one’s best interest by switching behavior,
and so others will believe one ought to conform to the conventional
behavior. Furthermore, others will respond badly to a failure to conform
since it matters to their payoffs.15 Weber (2009) defines convention as a
13 The notion that every convention solves a coordination problem has been successfully
challenged. Gilbert (1992) offers a thorough critique of Lewis’s account of convention where
she gives examples of social conventions that cannot be represented by Lewis’s proper
coordination equilibria. Millikan (2005), likewise, points out that conventions like saying
“Damn” when you stub your toe are not well represented as solutions to coordination
problems. Binmore (2008) argues against Lewis’s common knowledge requirement for
conventions, using an evolutionary game theoretic perspective.
14 Although it is slightly orthogonal to this discussion, readers might be interested
an analysis of mutual expectations. And Guala (2013) uses an experiment to show that it is
very easy for conventions in the Lewis sense to gain normative force, though he argues that
they gain an intrinsic normativity rather than a “should” based on a consideration of others’
payoffs as described by Lewis.
coordination, convention, and norm 25
16 My husband and I have a convention of watching “The Office” together at the end of
the day, but there is no sense in which either of us feels that we ought to do this. (Probably we
ought to get to work on the laundry and dishes.) Failure to abide by this convention would
lead to absolutely zero disapproval or censure by the other party.
17 She gives an example of handing out cigars after having a child. This is not a convention
of the sort I am concerned with here because it does not solve a coordination problem.
18 Arguably, by definition, breaking a convention that solves a coordination problem will
lead to a negative externality since it will lower a partner’s payoff from what is expected.
There are degrees to which this can happen, though. I might disappoint my husband by
deciding not to watch The Office, but if I decide not to follow driving rules I might kill
someone.
26 gender, coordination problems and games
19
See, for example, Davis et al. (2001).
coordination games 27
20 Note that this definition does not require that these interactions involve conflict (as is
the interaction. In this book, this element will be downplayed, since it is less relevant to
emerging or evolving behaviors than it is to rationality-based analyses.
28 gender, coordination problems and games
Player 2
A B
A 1, 1 0, 0
Player 1
B 0, 0 1, 1
Payoffs determine outcomes for each actor given the set of strategies they
have chosen.
Figure 1.1 shows what is called a payoff table for the simplest type
of correlative coordination game—one with two players, where both
coordination outcomes are equally preferred. The actors are player 1 and
player 2, who each have two strategies—A or B. A could be “drive on
the right side of the road” and B could be “drive on the left,” and for
this reason I will sometimes call this the driving game. Rows in the table
correspond to possible strategies for player 1 and columns to possible
strategies for player 2. Entries to the table represent payoffs to the two
players for any combination of strategies, with player 1’s payoff listed first.
So if both players choose A, they each get 1. Ditto if they both choose B. If
they choose A and B, they get nothing. They succeed only by correlating
action.
What, in this figure, do the payoff numbers correspond to? The answer
given by game theorists is utility, an abstract representation of whatever
it is a player prefers or likes. Most game theoretic analysis proceeds by
assuming that actors try to maximize their utility by choosing the strategy
that is expected to provide the best payoff as determined by a calculation
involving beliefs about the strategic situation. Sometimes it is easy to
say what the best strategy will be. Other times, there may be multiple
reasonable strategies to choose from. In many cases, expected behavior
in games accords to what is called a Nash equilibrium (Nash, 1951). This
is a set of strategies where no actor can deviate and improve her payoff.
For this reason, these sets of strategies are thought of as stable and likely
to arise in the real world.22
22 Evidence from experimental economics indicates that, indeed, humans often learn to
play Nash equilibria in the lab, though not always. (See Smith (1994) for examples of cases
where experimental play does and does not conform to Nash equilibrium predictions.)
Besides the Nash equilibrium concept, there are a host of other solution concepts developed
by game theorists to predict and explain strategic behavior. A discussion of these concepts
is beyond the scope of this book.
coordination games 29
In any particular game, the absolute numbers are in some ways less
important than the comparisons between the numbers for each player
(though they still matter for plenty of things). Here it matters that player
1 prefers 1 to 0 and player 2 likewise, but this strategic scenario could also
be represented by a game where the entries had 100 and 0, or 2 and -50 for
the coordination and non-coordination outcomes. If these changes were
made, the ordering would still capture the idea that each player prefers
the coordination outcomes, and does not prefer one of these over the
other. Once we use these games in evolutionary models, the significance
of these numbers will shift, though, as will the method of analyzing the
model. Instead of representing utility the numbers will instead determine
how evolutionary change happens, and the details of payoffs will often be
very significant. More on this in Chapter 3.
The game in Figure 1.1 has two Nash equilibria.23 In fact, this is a gen-
eral property of coordination games—that there be at least two plausible
outcomes actors might end up at. The Nash equilibria here are the strategy
pairings where both actors choose A or both choose B. In either of these
pairings, neither actor can switch strategies and improve her payoff. (If
either switches, she goes from getting a 1 to getting a 0.) Also note that,
in this case, neither player prefers one Nash equilibrium over the other
because both players get the same payoff (1) for either equilibrium. This
means that they are both happy to coordinate in whatever way.
Correlative coordination games do not always have this character.
Consider the games presented in Figure 1.2. In both of these games,
there are two coordination equilibria, and they are the same as for the
game in Figure 1.1 (A vs. A, and B vs. B). In both of these cases, though,
there is a difference between the two equilibria. In (a), one coordination
outcome is better than the other for both actors. While both players
prefer to coordinate over not coordinating, they also both prefer B vs.
B to A vs. A. This game represents scenarios where, for example, the less
preferred outcome could represent working hours from midnight to 8
instead of 8 to 5. Note that this game moves slightly away from a pure
23 To be more precise, the game has two pure strategy Nash equilibria. These are Nash
equilibria where both actors play pure strategies, or choose the same action all the time.
One can also consider mixed strategies, where actors make two choices probabilistically, but
for now I will ignore these. For the most part, mixed strategies will only be discussed in
this book when they are significant from an evolutionary point of view, and this will not be
often.
30 gender, coordination problems and games
Player 2
(a) A B
A 1, 1 0, 0
Player 1
B 0, 0 2, 2
Player 2
(b) A B
A 2, 1 0, 0
Player 1
B 0, 0 1, 2
Figure 1.2 Payoff tables for two simple, correlative coordination games. (a) shows
one where outcome B vs. B is preferred to A vs. A by both actors. (b) shows one
where actors have different preferences over the two outcomes
Player 2
A B
A 0, 0 1, 1
Player 1
B 1, 1 0, 0
24 He describes the following way of determining whether actors in a game have common
interests, conflicts of interest, or something in between. Make a chart where the x-axis
represents player 1’s payoffs and the y-axis represents player 2’s payoffs. Mark down a point
representing each possible outcome. If the slope of lines between these points is always
negative, the game is a conflict-of-interest game, and vice versa for common interest. A
game in the middle will have both positive and negative slopes between outcomes.
25 It is typical to call these “anti-coordination” games. There are a few reasons I do not
use this label here. First, it seems to imply that actors do not wish to coordinate, which is the
opposite of the truth. Second, they are sometimes referred to as “discoordination” games,
and I have seen both of these labels applied to games where one actors attempts coordination
and the other prefers to avoid it, like matching pennies. So I start with fresh terminology.
32 gender, coordination problems and games
(a) Player 2
A B
A 0, 0 2, 2
Player 1
B 1, 1 0, 0
(b) Player 2
A B
A 0, 0 1, 2
Player 1
B 2, 1 0, 0
Figure 1.4 Payoff tables for two simple, complementary coordination games. In
(a) actors both prefer one coordination outcome to the other. In (b) actors have
conflicting preferences over the two coordination outcomes
"En minä oikein käsitä, miten tämä olo nyt tuntuu niin virkeältä ja
hauskalta", virkkoi lehtori.
"Kyllä minä aina voin toimittaa yhtä hauskaa, jos vain suostutte
minun ohjeihini. Noustaan aikaisin, ollaan liikkeessä ja puuhataan
jotakin", neuvoi lehtori.
Lehtorin mieli oli alkuaan ollut avoin kuin virheetön peili, mutta sen
pinta oli vähitellen himmennyt sikäli, kuin hän oli huomannut
rouvansa kykenemättömäksi käsittämään sellaista syvällistä
selvyyttä.
Nytkin hänestä tuntui oikein raskaalta tuon salaisuuden pitäminen.
Mutta jos hän olisi sanonut vaimolleen, että rouva Streng oli häntä
ymmärtävämpi tai muuta sen tapaista, niin olisi vaimo sen käsittänyt
moitteeksi ja ollut liian ylpeä sitä kärsimään, samalla olisi vaimo
myöskin saanut mustasukkaisuuden aihetta, joka sitte olisi tuottanut
suurta kiusaa sekä hänelle itselleen että myöskin lehtorille.
"Ei kukaan voi olla liian hyvä, eikähän hyvyyden pitäisi ketään
pakoon ajaa. Ettekö enää pidä minua ystävänänne?"
"Pidän liiaksikin."
"En minä itsekään. Sen vain tunnen, että minun tarvitsisi puhua,
mutta en voi kellekään."
"Ettekö minullekaan?"
"No, kyllä ainakin yhdelle voitte puhua, tuonne!" Hän osoitti kohti
taivasta.
Hän astui reippaasti rouvan luo, antoi kättä ja lausui vain yhden
sanan: "kiitos!"
"Minä olen nyt tänä kesänä huomannut, mikä suuri ero on teidän
ja minun vaimoni välillä."
*****
Nyt kun lehtori tänä äsken kerrottuna aamuna nousi, oli rouvakin
ollut sen verran liikkeellä, että sattumalta huomasi rouva Strengin
lähdön kori kädessä. Hän oli nukkuvinaan uudestaan; mutta kun
lehtori peseydyttyään ja pukeuduttuaan läksi ulos, riensi hän salaa
ikkunasta katsomaan, menikö hänen miehensä samanne päin. Ihan
oikein: kori hänelläkin kädessä ja samaa tietä. Eiköhän tuo ollut vain
edeltä päin sovittua!
"En minä tiedä, jo hän oli poissa, kun minä heräsin ja yritin kahvia
viemään."
"Oikeaan aikaan hän toki muisti, että Mari olikin vain piika ja
keskeytti syvälle kätketyn salaisuutensa tunnustuksen.
"En minä nyt jaksa nousta," sanoi hän sitte selvemmällä äänellä,
"tuo vain kahvia ensin."
Katri kuitenkin paraiksi toi kahvin, että rouva pääsi vaarasta. Hän
joi kupin, jopa toisenkin, ja vähän virkistyi hetkiseksi, kunnes kahvin
lämpö tuotti uutta kuumetta. Ei ollut ajattelemistakaan ylös
nousemista.
Rouva ensin oli vähällä muistaa, että unta hän kaiketi olikin
nähnyt; vaan toinen tunne oli vahvempi. Hän ajatteli: "teeskentelijä!
mutta osaan sitä minäkin teeskennellä!"
"Älä sano niin; en minä ole sinua oikein rakastanut ennen kuin
nyt."
*****